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Having literally no idea what’s going on-or even who she is at this point-she continues to press forward. Lost Ruins‘ story centers around an amnesiac schoolgirl who suddenly finds herself summoned to and subsequently dumped into a mysterious, other-dimensional castle. But as for what that means, exactly? Well, we’ve got an entire review to go over all of that! And just what does that mean for Lost Ruins exactly? Obviously, that it’s not exactly your run-of-the-mill Metroidvania experience. If I had to describe Lost Ruins to you as quickly and accurately as possible, I’d tell you that it feels like a bizarre combination between Momodora: Reverie Under the Moonlight and Salt and Sanctuary-two other Metroidvanias which are unique in their own right. Still, with that having been said, I don’t think that I’ve ever had trouble comparing any Metroidvania game that I’ve played to one of the two inspirations behind the genre before… at least, not until I played Lost Ruins. Metroidvanias, as a whole, have come pretty far, and there’s way more nuance going on now than they used to be. Now, I know it’s not quite that simple anymore.
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Does it favor RPG elements over a completely platform-oriented experience? Easy, it’s inspired by old-school(ish) Castlevania titles more so than Metroid ones. Is it more platform-oriented? Bam, it’s more Metroid than Castlevania. It usually isn’t too hard to liken a Metroidvania to something else out there on the market.
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